Win a game driving the Watson R-turbo Roadster (Bronze) - Awarded for being on the winning team of an Online Cops and Robbers game driving the Watson R-turbo Roadster. Win a best of five round game (Silver) - Awarded for being on the winning team of a best of five round game of Online Cops and Robbers.
Take down the Gold carrier (Silver) - Awarded for successfully performing a Takedown on the player carrying the Gold in an Online Cops and Robbers game. Pick up dropped Gold (Bronze) - Awarded for successfully picking up the Gold once it has been dropped in an Online Cops and Robbers game.
Having mods could be a real nightmare for cross platform play (PC vs XBOX 360 vs PS3).Bank the Gold (Silver) - Awarded for successfully delivering the Gold to your team base in an Online Cops and Robbers game.īe the first to reach the Gold (Bronze) - Awarded for being the first player in an Online Cops and Robbers game to pick up the Gold. I think my point is that I'm not getting excited about this until we know Criterion's official strategy on this matter. It will be interesting to see Criterion's strategy on this.
If they want the community to play around with their software they will provide some kind of interface. If you don't have the right tools there are really not that much you can do.Īs for modifying game behaviour you would need some kind of api or extention interface or maybe even a script interface available. Lots of game developers use a mix of their own custom tools and industry standard tools like 3D Studio and Maya. If we are talking about content changing mods like new cars or maybe new textures or even a new Island they would have to make their tools available to the community. To be able to make mods for games in the first place the developer of the game has to open up some "doors" in the software. The one I've done the most work on is the Quake 3 engine. I have experience with mods for several different games.